#include "YGSprite.h"

#include "YGSources.h"
#include "YGDevice.h"
#include "YGColor.h"
#include "YGError.h"

namespace YoghurtGum
{


	Sprite::Sprite()
	{

	}

	Sprite::~Sprite()
	{

	}

	float Sprite::GetWidth()
	{
		return m_Width;
	}

	float Sprite::GetHeight()
	{
		return m_Height;
	}

}
